Pong
Pong
This game is a classical representation of the famous video game : Pong.
You can play with an AI or with your friend.
How to play ?
The goal of this game is to shoot the ball on the opposing goal to mark a point.
The racket can only move to up or down of the screen to prevent an opponent's goal.
Single Player
Command
In game
- Z or W to move up your racket.
- S to move down your racket.
- R to reset the current set.
Menu
- Press Enter on score menu to start new set.
- Click on button with left button to navigate on menu.
Multiplayers
Command
Player one
- Z or W to move up your racket.
- S to move down your racket.
- R to reset the current set.
Player two
- P to move up your racket.
- M or SEMICOLON to move down your racket.
- R to reset the current set.
Menu
- Press Enter on score menu to start new set.
- Click on button with left button to navigate on menu.
Status | In development |
Platforms | HTML5 |
Author | Kero76 |
Made with | Haxe, OpenFL |
Tags | 8-Bit |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Textless |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Source code |
Development log
- Pong v0.2-SNAPSHOT - Release March 23, 2018Mar 23, 2018
- Pong V0.1-SNAPSHOT - Release March 01, 2018Mar 03, 2018
Comments
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Really simple one, the controls are a little bit weird for QWERTY layout, where Z as up and S as down is counter-intuitive.
I like that the ball is gaining speed over time. But maybe you can add bounce modifier when ball bounce on racket, so the player have a little bit control over the ball for your next thing to do with this game.
About the keyboard, because I use an AZERTY keyboard and I did not realize the configuration not working easily for the QWERTY configuration. I will update this feature in a future release of my game with an option menu to configuration your command.
For the bounce modifier, I already thought about it, but I wanted to release a first version of the game and will update it with potential player feedback ;)
So, thank for your comment, and I will update the game during my free time.